Resolved occasional failure when leaving a multiplayer session to join or create another session.Solution for XB1 wheels having very noticeable and harsh FFB deadzone in menus.Stability improvement when connection to Wide Area Network is lost while creating a multiplayer session.Updated menu deadzone width for XB1 wheels, updated spring force for menus to remove unnecessary vibrations on deadzone boundary.Added functionality to be able to highlight specific friend in the friends list dialogue.Added a console button to select friends from the system UI.Fixed an issue where a higher rank would be awarded to the driver with negative points in an online championship if the host adjusted the points.Fixed a crash associated with driver avatars when loading into a race.Fixed a crash when jumping straight to custom race from boot.Fixed a scenario where a user can cause a text overlap between the practice/qualifying and pause menus.Fixed a possible application error when creating a new career.Fix for white square being displayed in place of players avatar on consoles.Fixed a number of PS4 specific crashes.Fixed corruption on the right of the screen when using Enhanced Visuals or Enhanced Frame Rate on PS4 Pro.Fix for the sun flares in the rear view mirror that could cause corruption on PS4.The patch was available last week for PlayStation 4 and has arrived today for Xbox One. Assuming these glitches get stitches, to use the urban parlance, Project Cars 2 nonetheless sets a sim racing benchmark for those brave enough to go assist-free and play on the game’s own terms.Slightly Mad Studios has released Project CARS 2 patch 1.4.0.0. Controller issues cropped up only a handful of times during 20 hours’ play, but you could set your watch by that qualification glitch. Elsewhere, hitting ‘skip to end’ during a practice or qualifying session will invariably see all AI drivers find four seconds of pace as they log a new lap-even if there isn’t time to actually drive an outlap then set a new time. At the time of writing, Project Cars 2 freezes at launch with will-sapping regularity, and less frequently seems to change wheel configuration properties at will, so that horrendous understeer might pop in midway through an opening lap on fresh tires, or force feedback might disappear. Still, trackside and cockpit detail are certainly easier on the eye, and the first game is hardly Quasimodo two years after release.įor all the ways this sequel builds on that foundation though, the original still has a one thing going for it: the bugs have been stamped out. That’s a marked performance improvement on the last game, although the step forwards in vehicular handsomeness isn’t as profound. Even without the inevitable game-ready driver, a GTX 1070 can handle everything turned all the way up at 1600p. Sure, you can still push the supersampling AA slider up to max and tank all but the mightiest systems, but leaving high-end AA out of the equation, this is a well-optimised release. Instead, I find pad handling too twitchy to ever effectively save a spin when I lose the back end, while an overzealous stability control either brings the car to near-standstill in order to avoid a spin, or creates cruise liner levels of understeer.Īlso improved is the game engine’s consideration for your frame rate. Such settings might exist within Project Cars 2’s menus, but I haven’t found them yet. Both were occasionally true of me in Project Cars 1, where I was able to tweak my controller settings and find a balance of assists that made the racing responsive but not overly demanding. However, you can go ahead and add your own personal disclaimer to that statement if a) you drive with assists, and/or b) you race with a pad rather than a wheel. Driving is its own intrinsic joy, more so than in its 2015 ancestor and to these hands better than rivals rFactor 2 and iRacing (don’t me). This unprecedented level of simulation is, as you’d expect really, Project Cars 2’s crown jewel. And the rallycross-boy, the rallycross-no space to think about death when you’re doing that, let me tell you. With all the assists off and a decent racing wheel plugged in, it requires so much sustained attention, so many micro-adjustments in response to tiny whispers of feedback from the car, that there’s simply no brainpower left to think about anything other than getting your Audi R18 around the last turn at Zolder.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |