![]() We have tried disabling OpenAL part of the code it did not help. (If it means anything, the game must run at minimum on iOS 3.1.2). My question is: what does error -50 mean in this context, or how would you go about figuring out what it means? ![]() Switching to a new song, on the other hand, creates a fully functional player, that does not have any problems. However, after a few seconds, this player also throws the aforementioned error. I've tried to resolve this by releasing the AVAudioPlayer, and replacing it with another one that references the same file, uses the same volume and resumes from the same time in the file. I've verified that we do nothing with AVAudioPlayer, but it doesn't seem that anything important is done with OpenAL either. It is even stranger since we do nothing important audio related on these events. This happens about 2-3 seconds after we perform scene (game mode) switching - but only with certain combinations of from-and-to scenes. ![]() When I then click on a new picture, I get the 'Exception: ' shown below. However, the occurence of the above does not appear linked to anything we do in OpenAL. When I click a 'picture' on one of my forms that pulls up the photo library selector, I first get these warnings and not sure if relevant to the exception. This occurs in a game that also uses OpenAL we're playing sounds using OpenAL, but attempting to leverage hardware AAC decoding. ![]() In very specific, but reproducible cases, I'm getting audioPlayerDecodeErrorDidOccur:error: with the following NSError:Įrror Domain=NSOSStatusErrorDomain Code=-50 "The operation couldn’t be completed. ![]()
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